自然災害生存指南:無需鑰匙、超級戒指與飛行


《自然災害的生存》是一款洛博洛克(Roblox)遊戲,玩家需要在火山、龍成交量風等自然災害中生存。遊戲規則要求玩家在每次災難發生時迅速反應,挑戰不同地圖的獨特環境。本篇文章列出了多種自然災害生存腳本,包括無跌落損害、無限跳躍等功能的腳本鏈接,幫助玩家提升遊戲體驗。腳本內容提供了調整重力、自定義步行速度及其他優勢,讓遊戲更具趣味性和易玩性。

自然災害的生存是一款洛博洛克(Roblox)遊戲,玩家試圖在火山,龍成交量風等人身上生存。

遊戲玩法圍繞著試圖在每一次災難襲來時都活著,通常需要快速思考。

從郊區到工業站點,導航各種地圖,每個地圖都面臨著獨特的挑戰。

災難的不可預測的本質和各種地圖使玩家吸引了遊戲玩法。

本文包含一份自然災害生存腳本(NDS)的列表,沒有鑰匙,粘貼,超級環,蒼蠅,fling等。

空火自然災害生存腳本– 沒有跌落損害,欺騙,定制重力

loadString(遊戲:httpget(“ https://raw.githubusercontent.com/infernusscripts/null-fire/main/loader”))()()()

Zeerox Hub自然災害生存腳本– 飛,無限跳躍,沒有跌倒傷害

loadString(遊戲:httpget’https://raw.githubusercontent.com/rundtm/seeroxhub/main/loader.lua’)()()()()

盧卡斯(Lukas)的自然災害生存劇本– 超級戒指

– -[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]local Players = game:GetService(“Players”) local RunService = game:GetService(“RunService”) local UserInputService = game:GetService(“UserInputService”) local LocalPlayer = Players.LocalPlayer local Workspace = game:GetService(“Workspace”) local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild(“HumanoidRootPart”) local Folder = Instance.new(“Folder”, Workspace) local Part = Instance.new(“Part”, Folder) local Attachment1 = Instance.new(“Attachment”, Part) Part.Anchored = true Part.CanCollide = false Part.Transparency = 1 if not getgenv().Network then getgenv().Network = { baseparts = {},velocity = vector3.new(14.46262424,14.46262424,14.46262424)} network.retainpart = typeof(part)如果(part)==“實例”和part:isa and part:isa(isa basepart“)和part:isscrof:isscrof: table.insert(network.baseparts,part)part.customphysicalproperties = yrathyProperties.new(0,0,0,0,0,0,0,0)part.cancollide = false enable end end end enable enablepartControl(enablePartControl(enablePartControl()對於_的“仿真radius”,數學。 v.parent:findfirstchild(“ head”)和v.name〜 =“ handing”,然後_,x在接下來的_,v:getChildren(getChildren()如果x:isa(“ bodyangularvelocity”)或x:isa(“ bodyforce”)或x: x:IsA(“BodyVelocity”) or x:IsA(“RocketPropulsion”) then x:Destroy() end end if v:FindFirstChild(“Attachment”) then v:FindFirstChild(“Attachment”):Destroy() end if v:FindFirstChild(“AlignPosition”) then v:FindFirstChild(“AlignPosition”):Destroy() end if V:Findfirstchild(“扭矩”)然後V:findfirstchild(“ torque”):destion()結束v.cancoldide = false local torque = instanc.new(“ torque”,v)porque.torque.torque.torque3.new(100000,100000,100000,100000,100000)local alignposition =實例=實例=實例= torque.attachment0 =附件2 alignPosition.maxForce = 9999999999999999999 alignPosition.maxvelocity = Math.huge AlignPosition.Responsise.Responsise.responsisival = 200 AlignPosition.AttACHMENT.ATTACHMENT0 =附件=附件遊戲:getService(“ runservice”)local userInputService = game:getService(“ userInputService”)local Sounderservice = game:getService:getService(“ soundservice”)local startergui = game:getService:getService(“ startergui”彈奏(soundid)local sound = instand.new(“ sound”)sound.soundid =“ rbxassetid://” .. soundid sound.soundid sound.parent = soundservice sound:play()sound.end.end.end.end.end.end.cent(function(function(destion()sound:destion()end)結束– 播放初始聲音(播放初始聲音) ScreenGui.Name = “SuperRingPartsGUI” ScreenGui.ResetOnSpawn = false ScreenGui.Parent = LocalPlayer:WaitForChild(“PlayerGui”) local MainFrame = Instance.new(“Frame”) MainFrame.Size = UDim2.new(0, 220, 0, 190) MainFrame.Position = UDim2.new(0.5, -110, 0.5, -95)mainfame.backgroundColor3 = color3.fromrgb(204,0,0) – 淺棕色mainframe.bordersizepixel = 0 mainfixel = 0 mainframe.parent = Screent = Screengui-使Gui gui round local uicorner =實例= Instance.new(“TextLabel”) Title.Size = UDim2.new(1, 0, 0, 40) Title.Position = UDim2.new(0, 0, 0, 0) Title.Text = “Super Ring Parts v4” Title.TextColor3 = Color3.fromRGB(153, 0, 0) — Dark brown Title.BackgroundColor3 = Color3.fromRGB(255, 51, 51) –較輕的棕色標題。font= enum.font.fondamento-更優雅的字體title.textSize = 22 title.parent = mainframe-圓形標題本地titlecorner = instance.new(“ uicorner”)titlecorner.cornerradius.cornerradius = udim.new(0,20) ToggleButton.Size = UDim2.new(0.8, 0, 0, 35) ToggleButton.Position = UDim2.new(0.1, 0, 0.3, 0) ToggleButton.Text = “Ring Parts Off” ToggleButton.BackgroundColor3 = Color3.fromRGB(0, 0, 255) — Sienna ToggleButton.TextColor3 = color3.fromrgb(255,255,255)-Cornsilk toggleButton.font = Enum.font.font.font.fontamento toggleButton.textSize = 18 toggleButton.parent = mainframe-圓形toggle toggle toggle the the the the the the the the the the the the the the the toggleCorner local toggleCorner = instance.new( togglecorner.parent = toggleButton local decoreseradius = instanc.new(“ textButton”)decteaserAdius.size = udim2.new(0.2,0,0,0,35)decoreSeradius.position.position = udim2.new(udim2.new(udim2.new) color3.fromrgb(255,153,153) – 馬鞍棕色的增加brown highteradius.textColor3 = color3.fromrgb(255,255,255)增加eCorner.cornerradius = udim.new(0,10) “半徑:50” radiusdisplay.backgroundColor3 = color3.fromrgb(255,0,0) – 半徑圓形顯示局部radiuscorner =實例。 1,-20)watermark.text =“超級環 [V4] lukas“ watermark.textcolor3 = color3.fromrgb(255,255,255) – 深褐色的水印。backgroundTransparency= 1 watermark.font = enum.font.font.font.fondamento watermark.textsize = 14 watermark.parent = 14 udim2.new(0,30,0,30)最小化button.position = udim2.new(1,-35,0,5)minimizebutton.text =“ – ” minimizebutton.backgroundColor3 = color3 = color3.fromrgb(0,255) 255)-Cornsilk MinimizeButton.Font = Enum.font.font.fondamento minimizebutton.textsize = 18 Minimizebutton.parent.parent = mainframe-圓形圓形按鈕最小化button local minimizecorner =實例=最小化– 最小化功能局部最小化局部最小化= false minimizeButton.mouseButton1Click:connect(function(function()最小化=最小化=如果最小化,則不將最小化,然後大型幀:teeensize(udim.new(udim2.new(0,220,0,0,0,40),“ decleaseradius.visible = false添加了aderadius.visible = false radiusdisplay.disible = false watermark.ible.disible = else else mainframe:tweensize(udim2.new(0,220,0,190),“ out”,“ out”,“ out”,“ quad”,“ quad”,“ quad”,quad true)minimizebutton.tebutton.tebible = dure =增加radius.visible = true radiusdisplay.visible = true watermark.visible = true end彈奏(“ 12221967”)結束) startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end MainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.position startpos = mainframe.position input.changed:connect(function(function(),如果input.userinputstate == enum.userinputState.end,然後dragging = false drag = false end end end end end end end end end end end eend) input.userInputType == enum.userinputType.touch and dragInput = input end end End)userInputService.InputChanged:connect(function(input),如果input == dragInput == dragInput and draging and drack and drack and uppation(input(input input(input)) – enput(input input(inpure)end end end end end end eent logic logic logic logic getgenv(getgenv()。 Vector3.new(14.46262424, 14.46262424, 14.46262424) } Network.RetainPart = function(Part) if typeof(Part) == “Instance” and Part:IsA(“BasePart”) and Part:IsDescendantOf(workspace) then table.insert(Network.BaseParts, Part) Part.CustomPhysicalProperties =物理properties.new(0,0,0,0,0,0)part.cancolde = false end end local enlable enablePartControl()localPlayer.replication.replicationfocus = workspace runservice.heartbeat:connect(function(function(function(function(function(function(function(sethidden property),sethidden property))) Part:IsDescendantOf(workspace) then Part.Velocity = Network.Velocity end end end) end EnablePartControl() end local radius = 50 local height = 100 local rotationSpeed = 1 local attractionStrength = 1000 local ringPartsEnabled = false local function RetainPart(Part) if Part:IsA(“BasePart”) and not Part.Anchored and Part:IsDescendantOf(workspace) then if Part.Parent == LocalPlayer.Character or Part:IsDescendantOf(LocalPlayer.Character) then return false end Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) Part.CanCollide = false return true end return false end local parts = {} local function addPart(part) if RetainPart(part) then if not table.find(parts,零件)table.insert(零件,部分)端端端端局部局部函數removePart(part)local index = table.find(零件,零件)如果索引,則table.remove(parts,index)的末端_ _零件成對(workspace:getDescendants(getDescendants(getDescendants(getDescendants()) workspace.DescendantRemoving:Connect(removePart) RunService.Heartbeat:Connect(function() if not ringPartsEnabled then return end local humanoidRootPart = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild(“HumanoidRootPart”) if humanoidRootPart then local tornadoCenter = humanoidRootPart.Position for _, part在對(部分)中,如果part.parent。 local targetpos = vector3.new(tornadocenter.x + Math.cos(newAngle) * MATH.MIN(RADIUS,距離),TornAdoCenter.Y +(高度*(Math.Abs​​(Math.sin(Math.yy-sy -pos.y -pos.y -pos.y -tornadocenter.y heighter.y) / heighter.y) DirectionTotArget =(targetPos -part.position).Unit part.velocity = directionTotArget * schotionsTrength entent端終端) – 按鈕功能toggleButton.mousebutton1Click:connect(function(function(ringPartSenabled = not) ringpartsenabled和color3.fromrgb(50、205、50)或color3.fromrgb(160、82、45)彈奏(“ 12221967”)decdereseradius.mousebutton1Click:connect(function(function(function(radius = radius = math.max))彈奏(“ 12221967”)end)resemeradius.mousebutton1Click:connect(function()radius = Math.min(1000,RADIUS + 2)RADIUSDISPLAY.TEXT.TEXT =“ RADIUS:.. RADIUS:” RADIUS玩家:getUserIdFromeAsync(“ robloxlukasGames”)本地thumbtype = enum.thumbnailtype.headsheadshotshot local thumbsize = enum.thumbnailsize.size420x420本地內容,ishe iSReade = getuserthumbnail ableSize: { Title = “Super ring parts V4”, Text = “enjoy”, Icon = content, Duration = 5 }) — Chat message (Updated for new chat system) local function SendChatMessage(message) if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then local textChannel = TextChatService.TextChannels.RBXGeneral textChannel:SendAsync(message) else遊戲:getService(“ replicatedStorage”)。defaultchatsystemchatevents.saymessagerequest:fireserver(message,“ all”)結束– 發送聊天消息sendchatMessage(“ lukas by Lukas” Super Ring Parts v4”)

Foxx Hub自然災害生存腳本(Pastebin) – 自定義步行速度,飛行

loadString(遊戲:httpget(“ https://pastebin.com/raw/uxfq1vvr”))()()()

自然災害生存移動腳本– fling

loadString(遊戲:httpget(“ https://pastefy.app/59mjgqge/raw”))()()()

SpiderXhub自然災害生存腳本– 自動贏,無限跳躍等等

loadString(遊戲:httpget(“ https://raw.githubusercontent.com/spiderscriptrb/natural-disaster-survival/refs/refs/heads/main/main/1.0.2%20version%20version%20sscript.txt)

NDS腳本– 沒有碰撞,沒有剪輯等等

loadString(遊戲:httpget(“ https://raw.githubusercontent.com/thebestofhack123/2.0/refs/heads/heads/main/nds”))()()()()()

自然災害生存腳本(Pastebin) – 超級戒指

loadString(遊戲:httpget(’https://pastebin.com/raw/s6jt7ybn’))()()

自然災害生存腳本– 汽車農場,反下跌損害,傳送

loadString(遊戲:httpget(’https://raw.githubusercontent.com/pcallskeleton/rx/refs/refs/heads/mains/main/5.lua’))()()()()

自然災害生存腳本(Pastebin) – 汽車贏,投票給地圖,垃圾郵件聲音

loadString(遊戲:httpget(’https://raw.githubusercontent.com/hussain1323232234/my-scripts/main/natural%20disaster’)

進一步閱讀

通用時間腳本(沒有鑰匙,Pastebin,Auto Farm)

緊急漢堡劇本(無鑰匙,粘貼,汽車農場)

蜜蜂群模擬腳本(沒有鑰匙,Pastebin,Auto Farm)

資訊來源:由0x資訊編譯自FOLLOWCHAIN。版權歸作者Lim How Wei所有,未經許可,不得轉載

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